21.04.2025 - 07.08.2025 (Week 1 - Week 16)
Gunn Joey / 0366122
Minor Project / Bachelor of Design (Hons) in Creative Media
Project Compilation
TABLE OF CONTENTS
1. Instructions
2. Project Compilation
3. Reflection
INSTRUCTIONS
PROJECT COMPILATION
WEEK 3
Contextual Research Board
During our consultation, Mr. Mike noted that some of our research areas were still too general. He advised us to narrow our focus and be more specific. Our group worked together to refine our topics and make sure they aligned more closely with the project direction. We then compiled our updated findings into a single, organised Miro board.
Fig: Context Summary
WEEK 5
Finalising Research
This week, we finalised our contextual board, making sure everything was clear, easy to follow, and visually structured. We went through the content carefully to tighten up how our research was presented and to make sure it made sense as a whole. Mr. Mike reviewed our work and gave us useful suggestions on how to improve both the clarity and focus of our research. He pointed out areas that needed more depth or clearer direction, which helped us see where adjustments were needed. After receiving his feedback, our group took the time to support each other. We went through one another’s sections and suggested ways to refine the content.
Fig: Group Contextual Research
WEEK 6
Survey Questions and Interview Questions
This week, we moved into the user research phase by starting work on
our survey. We met as a team to plan out the structure and agreed to
divide the questionnaire into different sections, with each person
drafting questions for one part. This made the process more manageable
and ensured we covered all necessary areas. The survey was divided into the following categories:
- Demographics
- Cultural Interest and Heritage Engagement
- Awareness and Previous Experience with AR/MR
- Motivations and Expectations for Using AR
- Concerns About Using AR
- Introduction to WarisanXR
Fig: Initial Survey Questionnaire
After completing the first draft, Mr. Mike reviewed our work and pointed out that some sections needed clearer wording and stronger direction. We then revised the questionnaire, making several improvements and including a short explanation for why each question was asked.
Fig: Refined Version of Survey Questionnaire
Once the updated version was approved, we started sharing it
online with a goal of collecting 100 responses by next week. We
also began preparing interview questions for our upcoming field
visit to the National Museum. To save time and reach more people
during our visit, my group member created a QR code that links
directly to the survey. This allowed visitors at the museum to
access the form easily, helping us gather more responses within a
shorter time frame.
WEEK 7
Museum Negara Site Visit
By the time we headed to the National Museum, we had already
collected about 50 responses, which gave us a good head start. To
keep things efficient during the visit, each group member was
given a specific role. Jie Xuan and I conducted interviews with
visitors, while Ser Chen documented the experience as our
videographer. Tze Wei and Chelsea were tasked with reviewing the
AR features, taking photos of sections C and D and handing out the
survey. Felita covered section B and also helped with survey
distribution. I was responsible for photographing section A and
assisting in sharing the survey with museum-goers.
As one of the interviewers, I was responsible for preparing the
interview materials ahead of our museum visit. I drafted a full list
of interview questions and shared them with the group so everyone
could review and give feedback before the actual session. This
helped us stay aligned and ensured we were asking relevant, clear,
and purposeful questions during the interviews. Having clearly
assigned roles made it easier for us to stay organised and make the
most of our time on-site.
WEEK 8
Define Stage
After completing my research, I took time to organise everything
and identify the most relevant points. I narrowed it down to the
top five insights that I felt had the most value and potential
impact on our project. These key takeaways covered important
aspects of AR use in cultural spaces, including how it improves
visitor interaction, supports learning, and enhances the overall
experience. Summarising my findings in this way helped me stay
focused on what really matters and made it easier to communicate
these points to the rest of the team.
Fig: Group Insights Discovery
Fig: Top 5 Research Findings
After completing our research and wrapping up our visit to the
museum, we moved forward with synthesising our findings. As a
team, we finalised the problem statement, empathy map, and “How
Might We” statement. These elements helped us clearly define the
users’ needs, frustrations, and opportunities for improvement,
giving us a stronger direction for the next phase of the project.
WEEK 9
Istana Satu Site Visit
Fig: Site Visit Video
This week, we met with our client Justin from WarisanXR and
visited Istana Satu. We also tested the AR glasses to better
understand the user experience and technical setup. Unfortunately,
Jie Xuan and Chelsea were unable to join due to a scheduling
conflict.
Fig: Me Testing AR Glasses
Assigned Tasks:
- All members: Photograph and analyse the interior of Istana Satu, focusing on lighting conditions, space measurements, and traditional motifs.
- User Journey Mapping:
- Museum Entrance & Car Park (Me, Ser Chen)
- MRT & Museum Exit (Janaan, Tze Wei, Felita)
- Client Interview: Interview Mr. Justin to gather insights on project expectations and technical requirements (Me, Ser Chen)
Client Interview Completed by me(Joey) and Ser Chen:
User Journey Mapping taken by Ser Chen and I:
Fig: Car Park User Journey Mapping
Fig: Main Entrance User Journey Mapping
WEEK 10
Proposal Refinement & Feedback
This week, Ser Chen and I were assigned specific responsibilities
by our group leader. I researched traditional Malay cultural patterns for inspiration
and hand-drew the UI buttons in Procreate, incorporating these
elements into the designs for an authentic touch. Throughout the
project, Ser Chen and I collaborated on the entire art direction,
sharing the workload equally and completing every task on time.
Together, we discussed and researched visual styles that best
matched the Mak Yong theme, ensuring the visuals were culturally
relevant, consistent, and visually cohesive.
Fig: Moodboard
Fig: Color Palette
Fig: Typography
Fig: Typography
Fig: UI Button
In addition to our main tasks, we also assisted our teammates
with the decoration work. By supporting each other and sharing
the workload, we ensured that every detail was in place and
that the team was well-prepared for our upcoming presentation
with the client.
Fig: Decorations
Fig: Decorations
Proposal Presentation and Client Feedback:
The client shared valuable feedback, emphasizing the importance of
developing a stronger rationale for selecting Mak Yong and
establishing a clear connection to our user research and target
audience. They suggested refining the design to attract a younger
demographic, increasing interactivity through elements like
gamification, and maintaining consistent storytelling and branding
across the project.
WEEK 11
Ideation Shift: Introducing “Mak Yong”
This week, our sub-teams worked on improving the proposal based on
the client’s feedback.
- Research & Content Team (Felita, Me - Joey)
- Visual Design Team (Janaan, Ser Chen)
- UX & Interaction Team (Chelsea, Tze Wei)
- Mak Yong Pelakon Interview (Jie Xuan)
After discussing with Felita, I worked on the rationale and key
findings about the cultural decline and preservation of Mak Yong. To
make the conclusion clearer, I summarised my findings. All our
research statements were supported by case studies, and we included
reference links in our research and content board.
Fig: Rationale
Fig: Key findings about the cultural decline and preservation of Mak
Yong
Fig: Summary of Key Findings
Fig: Case Studies Link
WEEK 12
Rethinking Direction
We needed to connect our user research more clearly to our choice of
Mak Yong, beyond just its status as a forgotten art form or a UNESCO
heritage. The visual design had to feel culturally authentic while
still appealing to youth. We also lacked a solid interaction plan
and missed chances to add gamified features. The client encouraged
us to reach out to real Mak Yong practitioners and even suggested
exploring volumetric capture for a performance. This feedback made
us realize that, while our idea had potential, it needed deeper
cultural grounding and a clearer strategy to truly engage our youth
audience.
WEEK 13
Presentation Slides Refinement
We faced some uncertainty with the colour palette and overall art
direction, which led to a temporary pause. Chelsea stepped in and
proposed a bold retro cyberpunk aesthetic that pairs perfectly
with Mak Yong’s vibrant, neon costumes. This style merges the
traditional brightness of Mak Yong with futuristic, helped Mak
Yong resonate more strongly with the younger target audience,
aligning with the client’s feedback.
Fig: Moodboard
Fig: Moodboard
Fig: Colour Palette and Typography
Fig: Gamification References
WEEK 14
Graphic Team Progress
This week, our group leader, Jie Xuan, assigned specific tasks to
each member to ensure smooth progress. Ser Chen and I were placed in
charge of the graphic team, where our role is to develop and refine
the visual elements of the project.
To start the task, Ser Chen and I planned to sketch several motifs
that could be incorporated into our graphics. These motifs would
serve as distinctive visual elements, giving Mak Yong’s titled
poster a unique and recognizable identity. By integrating
culturally inspired designs, we aim to make the poster not only
visually appealing but also reflective of Mak Yong’s heritage,
ensuring it stands out as a symbolic representation of the theme.
Fig: Elements Sketch
These graphic elements are just initial sketches to help us better
identify which ones will become the main focus for our final
design elements. They serve as a visual guide, allowing us to
experiment and decide which motifs best represent Mak Yong’s
essence before moving into the detailed design stage.
After experimenting with the poster, Ser Chen and I sent our work
to our group members, Janaan and Chelsea, to get feedback and
refine our design. We value their strong artistic sense and admire
the way they approach their own tasks, so their input was
important in helping us improve the poster.
Fig: Suggestion from Janaan
WEEK 15
Graphic Refinement
In the refining process, Janaan suggested that Ser Chen and I
incorporate some pink tones into our poster design so it would
better align with the mascot’s colour scheme and create a more
cohesive overall look. Chelsea, on the other hand, recommended
that we enhance the graphics with a more tech-inspired style to
strengthen the cyberpunk aesthetic we had established earlier.
Taking both of their feedback into consideration, we carefully
refined the graphics, adjusting colours, shapes, and detailing to
match their suggestions. This not only helped us maintain visual
consistency across all our group’s design work but also ensured
our poster felt more polished and aligned with the vibrant, modern
direction of the project.
Fig: Graphic Poster
Fig: Graphic Poster
Fig: Directional Stickers
Fig: Ticket Front and Back
WEEK 16
Preparing For Presentation
Ser Chen and I are still in the process of refining our graphic
artwork based on the feedback we received from Mr. Mike and our
group members. After making several adjustments, we shared the
updated designs again in our group chat to gather further input.
This time, we followed Janaan’s suggestion to incorporate
meaningful slogans about Mak Yong into the posters. The aim was
to create a stronger emotional connection to the cultural roots
of Mak Yong, making the posters not only visually striking but
also more meaningful and relevant to the tradition itself. By
adding these slogans, we hoped to make the designs feel more
authentic, memorable, and engaging for our target audience.
Fig: Feedback from Group Member
Final Presentation Slides:
REFLECTION
Experience
Throughout this module, I was deeply involved in the graphic design process for the Mak Yong project. Working alongside Ser Chen as part of the graphic team, we began by brainstorming and sketching various motifs that could represent Mak Yong in a visually compelling way. These initial sketches served as the foundation for our poster designs, ensuring they had a distinctive and recognizable identity. After developing the first drafts, we shared them with our teammates, Janaan and Chelsea, whose artistic strengths we greatly admired. Their insights encouraged us to refine our designs further. Janaan suggested incorporating a pink tone to better align with our mascot, while Chelsea recommended integrating more technological elements for a cyberpunk feel. We implemented both suggestions, blending cultural motifs with modern aesthetics. This process taught me how collaborative feedback can elevate a design and ensure it meets both creative and thematic goals.
Observations
One of my key observations was how important visual consistency is when working as part of a larger creative team. Although each member worked on different aspects of the project, aligning our styles and color palettes created a more unified outcome. I also noticed how feedback could reveal overlooked opportunities. For example, adding slogans about Mak Yong, as Janaan later suggested, gave the posters a stronger cultural and emotional connection. Observing the work of others made me more aware of how different design choices, such as color harmony and motif integration, could influence the target audience’s perception. Additionally, seeing how our cyberpunk approach evolved based on client feedback showed me that adapting design direction to better balance tradition with modernity can significantly enhance audience appeal.
Findings
Through this experience, I found that the design process benefits greatly from early experimentation and openness to revision. Starting with hand-drawn sketches allowed us to explore possibilities without restriction, while consistent peer and lecturer feedback kept our work aligned with project goals. I also learned that combining cultural authenticity with contemporary design trends can successfully attract a younger audience without losing the essence of the tradition. Incorporating pink tones, technological textures, and culturally inspired motifs made our designs more vibrant and relevant. Furthermore, I discovered that small additions, like slogans, can deepen the impact of visual storytelling. Overall, the project reinforced the value of teamwork, iteration, and balancing creativity with cultural respect.
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