29.06.2025 - 26.07.2025 (Week 11 - Week 14)
Gunn Joey / 0366122Games Development / Bachelor of Design (Hons) in Creative Media
Task 4: Final Project
TABLE OF CONTENTS
1. Module Information Booklet
2. Task 4
3. Final Submission
4. Contribution
4. Reflection
MODULE INFORMATION BOOKLET
TASK 4
Description
1. Final Project: Playable Game (30%)
A. Game Cover Scene
- Students will integrate their art asset to their game development and produce a fully functional and playable game.
- Students describe and reflect on their social competencies within the design studio context, supported by evidence. Reflect on how to empathize with others within group settings, interact positively within a team and foster stable and harmonious relationships for productive teamwork. The reflective writing is part of the TGCP.
- Unity Project files and Folders.
- Video Capture and Presentation of the gameplay walkthrough
- Game WebGL Build
- Blog post for your reflective studies.
Progress:
Fig: Game Cover Scene
B. HP
Fig: HP Settings
C. Play/Pause Button
Fig: Play/Pause Button Adjustment
Fig: Play/Pause Button Script
D. Home Button
Fig: Home Button Script
Fig: Home Button Script
Fig: Home Button Pop-Up Window
E. Game Rules Window
Fig: Game Rules Level 1
Fig: Game Rules Level 2
F. Game Settings
Fig: Game Settings 1
Fig: Game Settings 2
G. Fish Spawner & Shark Spawner
Fig: Fish Spawner
Fig: Shark Spawner Level 2
Fig: Shark Spawner Level 3
H. Player
Fig: Player Hurt Animator
Fig: Player Swim Animator
Fig: Player Hurt Script
I. Obstacle
Fig: Obstacle Script 1
Fig: Obstacle Script 2
Fig: Obstacle Script 3
J. Total Prefabs
Fig: Total Prefabs
Progress of All Scenes
FINAL SUBMISSION
Google Drive Submission: https://drive.google.com/drive/folders/1uz3ObX7XK9Sb63ta9CnW_OnUeXSNMkrt?usp=share_link
Final Walkthrough Video:
Click here to view in Youtube.
Fig: Seavive Final Walkthrough Video by Gunn Joey & Ser Chen
CONTRIBUTION
Gunn Joey: Background Map, UI Button, Game Cover, Fish Character, Game Rules Window.
Ser Chen: Player, Fish&Shark Character, Obstacles, UI Elements, Fish&Shark Spawner, Game Settings.
REFLECTION
Being part of this final Games Development project gave me the opportunity to work on a game from the first ideas to the completed playable version. My involvement covered both creative design decisions and practical game-building work. This meant shaping the way the game looked and felt while also making sure that what I created could be used effectively in the gameplay. Watching the project grow step by step and seeing the designs come alive on screen was one of the most rewarding parts of the process.
Observations
Through development I noticed that the smallest details in design often had the biggest influence on the player experience. Elements such as the placement of the start button, the style of text, and the smoothness of animations made the game more inviting and easier to follow. I also observed that visual consistency had a strong effect on how polished the game felt. When all elements matched in style and tone, the overall presentation became more professional and cohesive.
Findings
From this experience I learned that design and functionality must work together at all times. A visually appealing game can lose its impact if it does not guide the player clearly, while strong mechanics can feel unappealing without the right presentation. This project reinforced that thoughtful design supported by clear planning and frequent testing can make a game both attractive and enjoyable to play.
Observations
Through development I noticed that the smallest details in design often had the biggest influence on the player experience. Elements such as the placement of the start button, the style of text, and the smoothness of animations made the game more inviting and easier to follow. I also observed that visual consistency had a strong effect on how polished the game felt. When all elements matched in style and tone, the overall presentation became more professional and cohesive.
Findings
From this experience I learned that design and functionality must work together at all times. A visually appealing game can lose its impact if it does not guide the player clearly, while strong mechanics can feel unappealing without the right presentation. This project reinforced that thoughtful design supported by clear planning and frequent testing can make a game both attractive and enjoyable to play.
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