In week 5, we learnt about card sorting. The lecture provided an
engaging overview of card sorting, a key user research method in UX
design that helps us understand how people naturally group and
organise information. It’s a simple yet powerful technique that guides
the structure and navigation of websites and apps to better match how
users think. By aligning designs with users’ mental models, card
sorting ensures the final product feels intuitive and user-friendly.
There are three main types of card sorting: open, closed and hybrid.
Open card sorting gives participants the freedom to create their own
categories, making it great for discovering how users think. Closed
card sorting, on the other hand, uses predefined categories to test
specific groupings, which is helpful when you already have a basic
structure in mind. Hybrid card sorting blends the two, letting users
work within existing categories but also create new ones. A special
focus was placed on wildcard categories, which allow users to freely
organize information, providing flexibility, uncovering gaps, and
sparking creativity. The lecture also touched on the pros and cons of
card sorting. It’s quick to set up, affordable and gives direct
insights into user preferences, but it relies heavily on participants’
knowledge and can take time to analyze. Despite these challenges, the
benefits such as improved usability, enhanced navigation and a more
user-centered design, make it a valuable tool.
Mr.Zeon required us to work on a group activity designing a travel
planning app. Using card sorting, we categorized features like
itinerary building, flight tracking and social sharing. This group
activity helped us see how the method works in practice. Overall, the
lecture and activity highlighted how card sorting can transform
complex ideas into user-friendly solutions.
In this week, Mr.Zeon lectured us the significance of user
experience (UX) research in designing user-focused and intuitive
products. UX research involves understanding users’ behaviors, needs
and attitudes through observation and feedback, ensuring that
products meet real-world user requirements. This process spans the
entire product lifecycle, from early concept development to
post-launch improvements, making it an essential part of creating
effective designs.
The discussion covered key research methods, including qualitative
approaches such as interviews and usability testing, which help
uncover user motivations and behaviors, and quantitative methods
like online surveys, which gather measurable data to inform design
decisions. A strong emphasis was placed on avoiding biases and
leading questions to ensure insights remain accurate and meaningful.
The lecture also outlined practical steps for conducting UX
research, including defining objectives, selecting suitable methods,
gathering data and synthesizing findings into actionable insights.
Best practices, such as starting research early, testing with a
manageable number of participants, and presenting findings in a
concise and clear manner, were emphasized. Overall, the session
underscored the importance of UX research as a fundamental tool for
creating designs that are not only functional but also enhance user
satisfaction and foster long-term engagement.
Week 7
User Persona
In week 7, we learnt about user personas in UI/UX design. User
personas, which represent the needs, behaviors and goals of a
broader user group. It plays a crucial role in crafting
user-focused designs. These personas are built using real data
from research methods like interviews, surveys, and user
observations, adding a human touch to design decisions. The
session emphasized that user personas help designers understand
their target audience, ensuring the solutions address actual pain
points and align with user expectations. Effective personas are
context-specific, unbiased, and based on accurate, up-to-date
information. They should include key attributes such as
demographics, personality traits, goals, motivations, pain points,
and scenarios. By using personas, teams can improve user
retention, prioritize features.
Mr.Zeon also highlighted the collaborative process of creating
personas, encouraging diverse team inputs to ensure varied
perspectives. Practical steps for crafting personas, from data
collection to synthesizing insights, were outlined, with an
emphasis on making personas realistic and detailed. This approach
ensures that every design decision is grounded in a deep
understanding of the user, ultimately leading to more engaging and
user-centered products.
Week 8
User Journey Map & Digital Card Sorting
The lecture focused on the two critical tools in the UX design
process, which are user journey map and digital card sorting. A
user journey map is a visual representation of the steps a user
takes to achieve a specific goal. It helps designers and
developers better understand user behaviors, emotions and pain
points, fostering empathy and ensuring the product meets user
needs effectively. The map is created through user research,
organising actions chronologically to identify gaps and prioritize
development needs. Best practices for journey mapping include
tying the map to user personas, clearly defining functional and
emotional steps, and aligning with business objectives. Mr. Zeon
provided examples about how journey maps document the phases of
user interaction, such as discovery, planning, booking, and
post-interaction reflections during the lecture. By addressing
these steps, designers can improve the overall user experience and
identify opportunities for optimization.
Digital card sorting was highlighted as a tool to understand how
users categorize and organise information. Participants are asked
to sort content into groups, offering insights into intuitive
structures for navigation and information architecture. Tools like
UXtweak or Optimal Workshop were recommended for conducting
digital card sorting, emphasizing its importance in creating
user-centric designs. Overall, the lecture emphasized these
techniques as essential for improving usability, ensuring
intuitive navigation and creating user-friendly interfaces. These
tools not only enhance the design process but also align products
more closely with user expectations and needs.
Week 9
Site Map and User Flow
The lecture provided by Mr. Zeon focused on the importance of site
maps and user flow in creating user-friendly designs for apps. A
site map shows how pages are connected and structured to guide
users through the platform seamlessly. It helps designers create
intuitive navigation by incorporating insights from methods like
card sorting to align the structure with how users naturally think
and interact. On the other hand, user flow diagrams visualize the
steps users take to complete a task or achieve a goal, such as
making a purchase or resetting a password. These diagrams map out
every interaction, decision point, and pathway, highlighting
potential pain points and areas for improvement. They are
invaluable for refining user experiences and ensuring tasks are
completed efficiently and without frustration.
The lecture also explained how site maps and user flows complement
each other. While a site map focuses on the overall organization
and hierarchy of content, a user flow diagram dives deeper into
the specific actions and decisions users make along their journey.
Together, they provide a holistic approach to designing intuitive
and user-focused digital experiences. Practical advice was shared
on creating these tools, such as understanding user goals,
planning steps in advance, and using feedback to refine designs.
Examples like e-commerce platforms and music apps, demonstrated
how these tools can enhance usability and simplify complex user
interactions. By using site maps and user flow diagrams
effectively, designers can create digital experiences that are not
only functional but also enjoyable for users.
Week 10
MVP and Wireframe
In week 10, Mr. Zeon lectured us an overview of Minimum Viable
Products (MVP) and wireframes, two critical concepts in app and
web development. An MVP is the simplest version of a product that
includes just enough features to satisfy early users and gather
valuable feedback. The focus of an MVP is on core functionalities,
such as booking systems, account management, and payment
processes, allowing developers to test and validate the product
idea with minimal resources. Benefits of the MVP approach include
cost efficiency, risk reduction, and user-centered design that
adapts to feedback early in development.
Wireframes were introduced as essential tools for visualizing the
structure and functionality of an app or website. These
two-dimensional blueprints map out the skeletal framework,
including page layout, information hierarchy, and user flow.
Wireframes focus on illustrating the app’s functionality to
identify potential pain points before development begins. The
lecture emphasized the importance of wireframes for aligning team
members, facilitating discussions and streamlining design
processes. They are quick and easy to create, providing a concrete
reference that ensures everyone on the team is on the same page.
Low-fidelity and high-fidelity prototypes were also discussed.
Low-fidelity prototypes are basic sketches that outline the
functionality and layout, while high-fidelity prototypes are more
detailed, incorporating design elements and interactivity.
Together, MVPs and wireframes help create user-centered,
efficient, and adaptable designs that prioritize essential
features while allowing room for growth based on user feedback.
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