Application Design I / Project 2: UI/UX Design Document

20.10.2024 - 01.12.2024 (Week 4 - Week 10)
Gunn Joey / 0366122
Application Design / Bachelor of Design (Hons) in Creative Media
Project 2: UI/UX Design Document


TABLE OF CONTENTS

1. Module Information Booklet
2. Lectures
3. Project 2
4. Progress
5. Final Submission
6. Feedback
7. Reflection


MODULE INFORMATION BOOKLET



LECTURES

Week 5
Card Sorting

In week 5, we learnt about card sorting. The lecture provided an engaging overview of card sorting, a key user research method in UX design that helps us understand how people naturally group and organise information. It’s a simple yet powerful technique that guides the structure and navigation of websites and apps to better match how users think. By aligning designs with users’ mental models, card sorting ensures the final product feels intuitive and user-friendly.

There are three main types of card sorting: open, closed and hybrid. Open card sorting gives participants the freedom to create their own categories, making it great for discovering how users think. Closed card sorting, on the other hand, uses predefined categories to test specific groupings, which is helpful when you already have a basic structure in mind. Hybrid card sorting blends the two, letting users work within existing categories but also create new ones. A special focus was placed on wildcard categories, which allow users to freely organize information, providing flexibility, uncovering gaps, and sparking creativity. The lecture also touched on the pros and cons of card sorting. It’s quick to set up, affordable and gives direct insights into user preferences, but it relies heavily on participants’ knowledge and can take time to analyze. Despite these challenges, the benefits such as improved usability, enhanced navigation and a more user-centered design, make it a valuable tool.

Mr.Zeon required us to work on a group activity designing a travel planning app. Using card sorting, we categorized features like itinerary building, flight tracking and social sharing. This group activity helped us see how the method works in practice. Overall, the lecture and activity highlighted how card sorting can transform complex ideas into user-friendly solutions.







Week 6
Introduction To User Experience Research

In this week, Mr.Zeon lectured us the significance of user experience (UX) research in designing user-focused and intuitive products. UX research involves understanding users’ behaviors, needs and attitudes through observation and feedback, ensuring that products meet real-world user requirements. This process spans the entire product lifecycle, from early concept development to post-launch improvements, making it an essential part of creating effective designs.

The discussion covered key research methods, including qualitative approaches such as interviews and usability testing, which help uncover user motivations and behaviors, and quantitative methods like online surveys, which gather measurable data to inform design decisions. A strong emphasis was placed on avoiding biases and leading questions to ensure insights remain accurate and meaningful. The lecture also outlined practical steps for conducting UX research, including defining objectives, selecting suitable methods, gathering data and synthesizing findings into actionable insights. Best practices, such as starting research early, testing with a manageable number of participants, and presenting findings in a concise and clear manner, were emphasized. Overall, the session underscored the importance of UX research as a fundamental tool for creating designs that are not only functional but also enhance user satisfaction and foster long-term engagement.

Week 7
User Persona

In week 7, we learnt about user personas in UI/UX design. User personas, which represent the needs, behaviors and goals of a broader user group. It plays a crucial role in crafting user-focused designs. These personas are built using real data from research methods like interviews, surveys, and user observations, adding a human touch to design decisions. The session emphasized that user personas help designers understand their target audience, ensuring the solutions address actual pain points and align with user expectations. Effective personas are context-specific, unbiased, and based on accurate, up-to-date information. They should include key attributes such as demographics, personality traits, goals, motivations, pain points, and scenarios. By using personas, teams can improve user retention, prioritize features.

Mr.Zeon also highlighted the collaborative process of creating personas, encouraging diverse team inputs to ensure varied perspectives. Practical steps for crafting personas, from data collection to synthesizing insights, were outlined, with an emphasis on making personas realistic and detailed. This approach ensures that every design decision is grounded in a deep understanding of the user, ultimately leading to more engaging and user-centered products.

Week 8
User Journey Map & Digital Card Sorting

The lecture focused on the two critical tools in the UX design process, which are user journey map and digital card sorting. A user journey map is a visual representation of the steps a user takes to achieve a specific goal. It helps designers and developers better understand user behaviors, emotions and pain points, fostering empathy and ensuring the product meets user needs effectively. The map is created through user research, organising actions chronologically to identify gaps and prioritize development needs. Best practices for journey mapping include tying the map to user personas, clearly defining functional and emotional steps, and aligning with business objectives. Mr. Zeon provided examples about how journey maps document the phases of user interaction, such as discovery, planning, booking, and post-interaction reflections during the lecture. By addressing these steps, designers can improve the overall user experience and identify opportunities for optimization.

Digital card sorting was highlighted as a tool to understand how users categorize and organise information. Participants are asked to sort content into groups, offering insights into intuitive structures for navigation and information architecture. Tools like UXtweak or Optimal Workshop were recommended for conducting digital card sorting, emphasizing its importance in creating user-centric designs. Overall, the lecture emphasized these techniques as essential for improving usability, ensuring intuitive navigation and creating user-friendly interfaces. These tools not only enhance the design process but also align products more closely with user expectations and needs.

Week 9
Site Map and User Flow

The lecture provided by Mr. Zeon focused on the importance of site maps and user flow in creating user-friendly designs for apps. A site map shows how pages are connected and structured to guide users through the platform seamlessly. It helps designers create intuitive navigation by incorporating insights from methods like card sorting to align the structure with how users naturally think and interact. On the other hand, user flow diagrams visualize the steps users take to complete a task or achieve a goal, such as making a purchase or resetting a password. These diagrams map out every interaction, decision point, and pathway, highlighting potential pain points and areas for improvement. They are invaluable for refining user experiences and ensuring tasks are completed efficiently and without frustration.

The lecture also explained how site maps and user flows complement each other. While a site map focuses on the overall organization and hierarchy of content, a user flow diagram dives deeper into the specific actions and decisions users make along their journey. Together, they provide a holistic approach to designing intuitive and user-focused digital experiences. Practical advice was shared on creating these tools, such as understanding user goals, planning steps in advance, and using feedback to refine designs. Examples like e-commerce platforms and music apps, demonstrated how these tools can enhance usability and simplify complex user interactions. By using site maps and user flow diagrams effectively, designers can create digital experiences that are not only functional but also enjoyable for users.

Week 10
MVP and Wireframe

In week 10, Mr. Zeon lectured us an overview of Minimum Viable Products (MVP) and wireframes, two critical concepts in app and web development. An MVP is the simplest version of a product that includes just enough features to satisfy early users and gather valuable feedback. The focus of an MVP is on core functionalities, such as booking systems, account management, and payment processes, allowing developers to test and validate the product idea with minimal resources. Benefits of the MVP approach include cost efficiency, risk reduction, and user-centered design that adapts to feedback early in development.

Wireframes were introduced as essential tools for visualizing the structure and functionality of an app or website. These two-dimensional blueprints map out the skeletal framework, including page layout, information hierarchy, and user flow. Wireframes focus on illustrating the app’s functionality to identify potential pain points before development begins. The lecture emphasized the importance of wireframes for aligning team members, facilitating discussions and streamlining design processes. They are quick and easy to create, providing a concrete reference that ensures everyone on the team is on the same page.

Low-fidelity and high-fidelity prototypes were also discussed. Low-fidelity prototypes are basic sketches that outline the functionality and layout, while high-fidelity prototypes are more detailed, incorporating design elements and interactivity. Together, MVPs and wireframes help create user-centered, efficient, and adaptable designs that prioritize essential features while allowing room for growth based on user feedback.


PROJECT 2

UI/UX Design Document

In Project 2, we are required to produce a comprehensive UX design document which will provide better directions to design the app after locking down the app concept and idea. After getting approval from our lecturer, Mr. Zeon for Project 1, we are now ready to proceed to UX design.

Things to Include in the Document / Requirements:

1. Introduction
  • Purpose explanation and scope of the document, target audience
  • Problem of the app is intended to solve
2. User Research
  • Detailed description of user research
  • Develop survey questions
  • Interview
  • User persona
  • User Journey map
3. Information Architecture
  • Outline the content elements of the app and how they will be organised
  • Explain the card sorting method that was used and how it helped to organise the content
4. MVP Features (Minimum Viable Product Features)
  • App features list
  • Identify the MVP that will be developed

Progress of UI/UX Design Document

Research Methodology

In Project 2, we need to design survey questions for mobile application redesign questionnaire. Our module lecturer, Mr. Zeon required us to employ both research methods, which are survey questionnaire as quantitative methodology and interview as qualitative methodology. Conducting a survey helps us collect helpful data and valuable insights from a wide range of respondents. This helps me study more details about the selected mobile application. Moreover, there are 3 respondents participating in the interview. The purpose of conducting an interview is to learn more about user experience. This is part of my efforts to gather more data on user preferences toward the Sasa application. 

1. Questionnaire



 

        


2. Interview

I have conducted physical interview with users that have uses Sasa mobile application before. I have set 10 interview questions after consulting Mr. Zeon.

Click here to view the interview video.





Progress of Interview:



Findings: 

  • Initial Impressions : The app was perceived as messy and outdated, lacking modern design and organization compared to competitors like Sephora.

  • Design and Layout : Navigation was difficult with confusing categories. Font size and layout were inconsistent, making the app feel poorly designed. Whitespace in review sections contributes to a lack of content.

  • Visual Appeal : The app’s design was considered outdated. Users preferred a more clean and professional layout.

  • Technical Issues : Slow loading speeds and poor performance led to users switching to other platforms like Watsons.

  • Features from Other Apps: Users suggested adding detailed filters, ratings and reviews with photos, and real-time chat support for improved user trust.

  • Critical Improvements : Enhance personalized recommendations based on browsing history. Provide clearer promotions and optimize loading speed to improve user engagement.

  • Overall User Experience : The app was compared negatively to competitors like Watsons and Shopee in terms of design, speed, and usability.

3. User Persona

We need to develop at least three user personas based on our research. By leveraging tools like interviews and surveys to gather detailed insights about our audience, we can develop these personas specifically for The Bites App's mobile users.

3 User Persona: 
  1. Pearson Lee
  2. Lim Sun May
  3. Jasslyn Khoo







4. User Journey Map




5. Card Sorting

We are required to design a card sorting draft of our redesign features in Miro. Mr first draft of card sorting was lacking completeness. Mr. Zeon gave me a lot of useful feedback as improvements in card sorting. I added many more new features after consulting Mr. Zeon in class. After that, I consulted Mr. Zeon online and he gave me a more detailed suggestions for improvement. In week 10, Mr. Zeon suggested me to combined few features together to reduce cards. 



First Attempt Card Sorting in Miro:
 

Final Card Sorting in Miro:

The card sorting is done using UX Tweak. Mr. Zeon recommended us to use this tool to complete the card sorting. There are 7 respondents participating in card sorting activity. The researcher would design cards and categories following features in Miro to conduct this activity.





Results:

The results shows that all cards are placed into all categories by the 7 respondents. There is no new category created by respondents. The results show all respondents grouped similar items such as “Brands”, “Shipping Address”, “Payment Methods”, “Checkout Button”, and “Profile Settings” into a particular category, it suggests that this classification aligns well with user understanding. However, the rest features are placed in different categories and receive conflicting labels, it shows potential confusion about the content. This may suggest a need for clearer categorization or better descriptions for certain items.






6. Information Architecture Map

After analyzing all the data from the card sorting activity I conducted, I reorganized it according to my information architecture map. This process involved outlining the app's main content and features, with a particular focus on actions related to vouchers, such as "view" and "apply," to ensure clear and intuitive navigation.


7. User Flow Chart

Click here to view User Flow Chart in Miro.

 

8. MVP Features




FINAL SUBMISSION


Video Presentation

Click here to view in Youtube.




FEEDBACK

Week 5
Mr. Zeon explained to us a briefing on the UI/UX documents. We conducted card sorting group activity in class this week.

Week 6
Mr. Zeon suggested me to add more features in my card sorting. Add different colours for sticky notes to categorise them. Moreover, we can start developing our questionnaire and interview questions. 

Week 7
Mr. Zeon suggested me to add more questions for questionnaire and interview, including follow-up questions to know deeper thoughts of participants for Sasa app. Mr. Zeon provided a detailed feedback on email and helped me a lot in this task.

Week 8 
I made progress in collecting response for questionnaire and interview. After completing interview section, I started doing user personas and user journey map.

Week 9 
This week, I consulted Mr. Zeon my user flow and architecture map. I found them confusing and asked Mr. Zeon what is the difference of user flow and architecture map. He explained and taught me how to redo patiently. 

Week 10 
List out all the features and how they connect to each other to build a better user flow.


REFLECTION

Reflecting on Project 2, this experience has been both challenging and rewarding. It provided an opportunity to deepen my understanding of UX design and the importance of keeping users at the heart of every decision. Moving from the concept approval in Project 1 to creating a detailed UX design document required me to navigate new challenges, each contributing to personal growth and a stronger connection to the process.

One of the most impactful parts was conducting user research. Designing survey questions required careful thought to ensure they uncovered meaningful insights about user needs and behaviors. Through interviews, I gained a richer perspective, listening to real user experiences and understanding their pain points. This process reinforced the importance of empathy in designing solutions that resonate with people. Building user personas and mapping user journeys turned data into stories. It revealed patterns in user behavior and highlighted areas where the app could address specific challenges. The information architecture phase was a thought-provoking exercise in organization and structure. Using card sorting as a method to arrange content helped me see how users categorize information and expect it to flow. This process emphasized the value of simplicity and logic in creating an accessible app. The MVP taught me the importance of prioritizing essential functionalities and focusing on delivering immediate value to users. This step balanced ambition with practicality, ensuring the app concept remained focused and achievable.

Overall, Project 2 strengthened my understanding of UX design principles and provided valuable experience. It highlighted the significance of iterative thinking and user-centered approaches, equipping me with tools to approach future projects confidently and creatively. 

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