Posts

Information Design / Exercises

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03.02.2025 - 28.03.2025 / (Week 1 - Week 7) Gunn Joey / 0366122 Information Design / Bachelor of Design (Hons) in Creative Media  Exercises TABLE OF CONTENTS 1. Module Information Booklet 2. Lectures 3. Exercises          -  Exercise 1: Quantifiable Information         - Exercise 2: L.A.T.C.H Infographic Poster 4. Feedback 5. Reflection MODULE INFORMATION BOOKLET   LECTURES EXERCISES Exercise 1: Quantifiable Information Quantify raw data and visualize information as a photograph Visual representation of numerical data that allows for easy interpretation and analysis.  Instruction: Gather a set of objects and separate it into category such as color, shape, pattern, and other quantifiable factor. For example, a b ox of lego, jar o...

Application Design I / Final Project: Completed Mobile Application Design Prototype (High-Fi)

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02.12.2024 - 07.01.2024 (Week 11 - Week 15) Gunn Joey / 0366122 Application Design / Bachelor of Design (Hons) in Creative Media Project 2: UI/UX Design Document TABLE OF CONTENTS 1. Module Information Booklet 2.  Final Project 3. Progress 4. Final Submission 5. Feedback 6. Reflection MODULE INFORMATION BOOKLET FINAL PROJECT Completed Mobile Application Design Prototype A. UI Kit There are few sections will be included in the UI kit: 1. Brand logo 2. Typography 3. Iconography 4. Colour Palette 1, Brand Logo ...

Application Design / Project 3: Lo-Fi App Design Prototype

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02.12.2024 - 07.01.2024 (Week 11 - Week 15) Gunn Joey / 0366122 Application Design / Bachelor of Design (Hons) in Creative Media Project 3: Lo-Fi App Design Prototype TABLE OF CONTENTS 1. Module Information Booklet 2. Lectures 3. Project 3 4. Final Submission 5. Feedback 6. Reflection MODULE INFORMATION BOOKLET LECTURES Week 11: Usability Testing & UI Kit Usability testing is a process where designers evaluate a product by observing how real users interact with it. Participants are asked to perform specific tasks while observers record their behavior, noting any usability issues or difficulties. This helps in understanding how intuitive and user-friendly a product is, focusing on qualitative feedback rather than large-scale surveys. The ultimate goal is to identify areas for improvement...